![]() With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world. You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. We’re creating a realistic simulation of real-world suspension that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear. Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different.They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb. Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence.As part of race strategy, you’ll be able to change tire compounds and refuel when pitting. Each compound has its own grip and wear characteristics. We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime.Our new model has eight points of contact with the track surface and is running at 360 cycles per second! Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our tire collision model now has 48 times more fidelity.Here’s some of the notable improvements our team has been working on: Our physics simulation is key to this experience, and they’ve taken a generational leap, with more changes from FM7 to now than all the changes we made from FM4 through FM7. We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. The feedback you’ve shared with us is invaluable, and it’ll make the Forza Motorsport experience better for everyone.Īppearing on Forza Monthly throughout the year, Creative Director Chris Esaki shared the latest updates from our playtesting efforts and dove deep into the Motorsport multiplayer experience, car and track physics, and race strategy. ![]() We’re grateful to everyone for their participation and helping us with this new approach to development as we test and refine core game features. There’s also two brand new circuits for the Forza Motorsport series, including the South African track Kyalami, and an original circuit set in Japan called Circuit Hakone.2021 also marked an incredibly important milestone for Forza Motorsport – we hosted our first ever external playtests with select players in May and August, respectively. All circuits in the game will also feature a full 24 hour day-night cycle that can dynamically change as you race, and there will also be dynamic weather available on all circuits. A big part of that is with the tracks that you can race on, so here’s a track list of every circuit we now know will appear in Forza Motorsport.Įvery track in Forza Motorsport has been completely rebuilt from the ground up, using laser scanning for real world circuits like Spa-Francorchamps, and advanced photogrammetry techniques to capture real world materials, objects and textures for all the game’s tracks, so even the classic Maple Valley track looks completely new. Turn 10 Studios is getting their eight Forza Motorsport ready for release in spring 2023 across Xbox Series X|S and PC, and the Xbox & Bethesda Showcase revealed a lot of new details about what will feature in the game, from the cars to the new physics model and more.
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